ONE THING TO TEACH

Denaturalize the tools of graphic design.

“The starting point of these reflections was usually a feeling of impatience at the sight of the 'naturalness' with which newspapers, art and common sense constantly dress up a reality which, even though it is the one we live in, is undoubtedly determined by history. In short, in the account given of our contemporary circumstances, I resented seeing Nature and History confused at every turn, and I wanted to track down, in the decorative display of what-goes-without-saying, the ideological abuse which, in my view, is hidden there.”

- R.B., 1957 PREFACE TO **MYTHOLOGIES**

THREE POSSIBLE STRATEGIES

1. Creating a Space

- Graphic Designer's Thinkbelt

- Mobile, accessible, analog, communal, open resource & tools, facilitating (inviting, flatten hierarchy).

2. Managing an Archive Website

- Resource for documentation.

- Resource for upcoming events.

- Resources for experimenting.

- Digitally accessible. Expanding yet permanent. Managed.

3. Equipping of Tools

- Thumbdrive Exchange (Adobe CS666)

- Share of Resources. Tools to share. Information is Free, Marshall McLuhan. Push Back.

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RESOURCES

Cedric Price on The Potteries Thinkbelt

DesignInquiry: DesignCities

Martin Venezky on Design Practice, Slowness, and Not Knowing What Design Looks Like Now.

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External Link