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| + | THE FOUR TENETS\\ | ||
| + | OF POST-FORMAL\\ | ||
| + | AUTOMATED PEDAGOGY\\ | ||
| + | \\ | ||
| + | Authored July 2017 by\\ | ||
| + | Denise Gonzalez Crisp\\ | ||
| + | Nicole Killian\\ | ||
| + | Selwa Sweidan\\ | ||
| + | Davey Whitcraft | ||
| + | **To swap and give,\\ always as a guest by invitation, | ||
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| + | **The state of doorlessness\\ and perpetual (touch) points.\\ De-analytic acceptance\\ of how and with whom\\ we make, we converse, we think.\\ No peak.**\\ NONENDGOAL | ||
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| + | **Enfolding cycles of meaning,\\ inclusive of archives, libraries, | ||
| + | |||
| + | **The prevailing threat\\ to creative production; | ||
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| + | _______ | ||
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| + | We propose as a pedagogical method, a form of automation that exploits rules/ | ||
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| + | Using improvisational, | ||
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| + | A) How do we free the self from the **egomotor** that propels self-critical thinking, and instead encourage students embrace the moment of question and creation? | ||
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| + | B) How do we empower students to rethink relationships to basic tools? | ||
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| + | [[http:// | ||
| + | Net Art Diagram by Kevin Bewersdorf from Krystal South' | ||
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| + | [[https:// | ||
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| + | ===== Process Notes & References: | ||
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| + | [[https:// | ||
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| + | **Examples of automation: | ||
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| + | * Brockmann (automating composition) | ||
| + | * (last chapter / open ended room for research | ||
| + | * Studio Moniker (conditional design) | ||
| + | * Letterror Twins (beowulf /twin cities) | ||
| + | * Piotr Szyhalski performances | ||
| + | * Automated drawing (Nicole soph example) | ||
| + | * Open Source Publishing OSP | ||
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| + | **Automate Failure / Rules of Play** | ||
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| + | * Automation frees up time or WHAT does it free us up to do? If design is actually something humans need to be doing? to Make art rather than design? | ||
| + | * Performances that feature repetition, labor etc | ||
| + | * Working on the same platform (industry standard)... pre-existing formats: software is an automator. How does that determine how we design | ||
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| + | **WHO OWNS THE AUTOMATION TOOLS** | ||
| + | |||
| + | * i.e. Processing as a way of breaking that? | ||
| + | * Open source, power of tools | ||
| + | * Mapping: automapping | ||
| + | * Current automation: boomering, auto messages, wake up call, in tune with one cycle. | ||
| + | * published processes (GIT hub for designers): | ||
| + | |||
| + | **Sample In-Class Improvisation as algorithms: | ||
| + | * Read a section present in one sentence and create a set of instructions. | ||
| + | * Improv critique | ||
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| + | * Muscle confusion for the graphic designers | ||
| + | * Program the discomfort. Program the external | ||
| + | * Delimited time | ||
| + | * Timing and the cycle (timing any-architecture) | ||
| + | * In-time response | ||
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| + | Automation sets something for future and ongoing use | ||
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| + | Anonymous-press.com: | ||
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| + | The aesthetics of Index " | ||
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| + | N. Katherine Hayles: nonconscious cognition | ||
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| + | Marie Cool - repetitive mindfulness | ||
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| + | Benjamon Bratton (post-anthropocenic, | ||
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| + | Laura Pappa | ||
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| + | Kate Crawford | ||
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| + | Politics of Study | ||
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| + | Carlos Castenada' | ||
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| + | FLUCT (dance/ | ||
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| + | Generative tools: | ||
| + | 1) Making happens on the back end | ||
| + | 2) Set of instructions that requires making | ||
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| + | Amount of intervention | ||
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| + | 1. separating making from analyzing using automation | ||
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| + | 2.consequential, | ||
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| + | 3. to get them in the moment and to get started in a moment --- the cycle is the score or algorithm on a basic level. | ||
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| + | 4. post-formalist education --- championing the ephemeral, consequential to be able to teach to the moment and not focus on teaching to the end goal to tap into experience empathy temporal | ||
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| + | * Heiner Goebbels | ||
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| + | * Clifford gertz --- anthropologist that adds the interpretation on the anthropologist is critical, how reality is interpreted | ||
| + | | ||
| + | * Levinas --- to be conscious is to "we are only conscious to the other" | ||
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| + | * " | ||
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| + | * Marx talking about revolutionary workers uprising, master/ | ||
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| + | * Designer as challenging monopolization by master/ | ||
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| + | * Empowering the designer to question their relationship to the tools. as opposed to the default (of the model) | ||
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| + | * Rethink simple architecture | ||
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| + | * Questioning the hierarchy and access to the tools | ||
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| + | * Modeling a re-architecture of assumptions | ||
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