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HUMANISM 2.0
As a subgroup, identify ONE thing that is critical for students in your HUMANISM 2.0, HYPERHUMANIST, PALEOHUMANIST, PSEUDOPOSTHUMANIST, ULTRAPOSTHUMANIST, or RETROPOSTHUMANIST graphic design program to learn, do or experience.
Is it a skill, a body of content, an experience, a language, a process or method?
Is it from within graphic design or from outside?
Propose a tool, a platform and an activity for teaching your one thing.
ACTIVITY
- Learn then misuse technology to address a pressing contemporary issue.
- The technology can be software and/or hardware.
- The issue can be personal, social, and/or political.
- Work as a group – or – pass the project among individuals.
- Venezky Rule: Go slowly, make this one project over a semester.
LINKS
Flavorwire: Is Ai Weiwei's Twitter Bigger Than His Art?