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HUMANISM 2.0

As a subgroup, identify ONE thing that is critical for students in your HUMANISM 2.0, HYPERHUMANIST, PALEOHUMANIST, PSEUDOPOSTHUMANIST, ULTRAPOSTHUMANIST, or RETROPOSTHUMANIST graphic design program to learn, do or experience.

Is it a skill, a body of content, an experience, a language, a process or method?

Is it from within graphic design or from outside?

Propose a tool, a platform and an activity for teaching your one thing.

ACTIVITY

- Learn then misuse technology to address a pressing contemporary issue.

- The technology can be software and/or hardware.

- The issue can be personal, social, and/or political.

- Work as a group – or – pass the project among individuals.

- Venezky Rule: Go slowly, make this one project over a semester.

LINKS

Flavorwire: Is Ai Weiwei's Twitter Bigger Than His Art?

Ai Weiwei's Twitter Feed

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NYT: G.I. Barbie Project

https://player.vimeo.com/video/178553162

Industrial Era Ended and so will the Digital

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External Link

Cedric Price on The Potteries Thinkbelt